
Worst part of my job - another (two!) bite the dust. It’s not so bad this time (neither studios ever produced a well received game), but it still grates.
First up is Flagship, developer of Hellgate London, and formed from ex Blizzard North (ie Diablo) developers. Following major internal shit storms a month ago and poor reception for Hellgate, the developer announced its closure a few weeks ago. “It is with deep regret that I must announce that Flagship Studios has laid off most employees,”said studio Lead Bill Roper.
I’m terribly torn on this one. On the one hand, it’s always rubbish to see a developer close its doors, but on the other, it seems to me too many devs lack the business nouse to maintain profitability. It doesn’t take a lot to produce a cheap innovative game (see Braid or Darwinia), and it doesn’t take a lot to make a profit from a cheap game. The problems arise when you make a vaguely interesting game on a large budget, then bugger it up and make no money. Essentially being Diablo III Online, Hellgate didn’t even qualify as vaguely interesting.
The other thing that sours me is the way the company silenced its staff as soon as they started to speak out about their woes. Granted it’s in the best interest of the firm, but a lie is a lie, and forcing programmers to lie on their blogs about the status of the company pretty much switches me off.
Still, the team that was working on Mythos seems to have partially reformed as Runic Games, while Namco appears to be setting itself up to take over operation of Hellgate.
Next up is Midway Austin. The studio was a short lived independent called Inevitable Entertainment, before it was purchased by Midway four years ago, and has done pretty much nothing of real value in that time. The Hobbit and both Area 51 games are the greatest claims to fame, in addition to the high profile sacking of (ex-Looking Glass man) Randy Pitchford last year after he publicly criticised the Area 51 sequel.
“While this was a very difficult decision, we feel it was the right thing to do for the future of Midway,” said Midway CEO, Matt Booty. The full internal email is here.
You know what? Screw it. By all accounts, Midway Austin developed some awful games. Dissension in the ranks occurred last year, and it was quashed. Every week we get awful, cynical games like The Hobbit, Spiderman, X-Men, and every week some clueless marketing man waxes lyrical about how great the games are going to be.
Sod it. Most games are rubbish, and this is what happens when you produce rubbish games.