
According to a New York Times piece, Michael Hollick - the voice behind GTA IV’s Nikko - has pointed out that he’s seeing absolutely no royalties on the sales of the game, and isn’t entirely sure that’s fair.
“Obviously I’m incredibly thankful to Rockstar for the opportunity to be in this game when I was just a nobody, an unknown quantity,”said the 35 year-old Hollick. “But it’s tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they’re making hundreds of millions of dollars, and we don’t see any of it.”
Now, this is a topic that really gets to me. OK, granted, the actors are not the primary selling point of the game - they shouldn’t be seeing royalties before anyone else does. But the general status of royalties in the gaming industry in comparison to the other entertainment mediums is just a joke.
It’s basically impossible to get them. Where film, say, will embrace the idea that a key actor adds value and should have somthing to gain from a successful run, our industry doesn’t recognise this, and is dangerously behind the times.
To put it bluntly, it’s a f*cking disgrace that someone can be hired for £30,000 a year, design an innovative, award winning and profitable game, and see no more return for his input than if he’d produced a dud. It’s his ideas and his know-how that has gotten the game its success, and yet it’s the publisher that profits.
I’ve spoken to some devs about this topic, and they have excuses. Who does and doesn’t deserve royalties? How can we afford to offer royalties when no one else does?
At the end of the day, whether it’s a case of a young industry behind the times, or a profit lead industry that’s not interested in looking after its talent, the fact remains that the talent isn’t seeing the credit it deserves.