
Been tooing and froing all week, this one.
The story began Fri 6th June when reports started drifting in from apparently ex-LucasArts employees that at least 100 staff had been laid off by the developer / publisher, and that these guys and girls had held a broad variety of roles, ranging from QA to very senior producers.
This news followed on from the shock a few months ago that Jim Ward, former LucasArts President, would be leaving for ‘personal reasons’, and popular rumour that it was in fact a move away from internal development at the company that prompted his pressurised resignation.
LucasArts later confirmed that large numbers of employees had been let go, with many jobs going to outsourcers overseas, which would seem to correspond to previous rumours.
The next development was a Shacknews story reporting that further lay offs were due, and that the entireinternal development staff was to be dissolved. Now, it’s not uncommon for a large number of staff to move on after a large project is completed - QA and low level staff in particular are often only required for certain stages of a project, and a high turnover is not necessarily cause for the disgruntled reactions we’ve been seeing in recent days. However, the fact that high level personnel are also being ousted does raise concerns.
LucasArts, however, denied this, stating the company’s balance between internal and external development could be expected to continue. Vague, then, but not entirely non-committal.
Finally, a little pleasant collateral damage from the situation is the revealing of LucasArts’ next few projects by a particularly pissed of ex-employee.
- KOTOR III: It’s a Bioware developed MMO
- Battlefront 3: More Battlefront, presumably
- The Official Indiana Jones Game: not made of Lego, and tying into the recent film launch
- More Lego Indiana Jones
- A Lightsabre game for Wii
The Force Unleashed is, apparently, complete, while Fracture is billed internally as ‘an absolute piece of garbage’.