A German gamer has reached the wealth limit imposed in World of Warcraft. He now stands at 217, 748 gold, 36 silver and 48 copper.
The player is said to be the leader of the largest guild on his server, and one of the top ten guilds in the world. This position of authority grants him the ability to power level high paying characters, as well as countless other revenue streams.
Recent market valuations place his stash at some $6,500.
Now, I have a distinct distaste for most things MMO - I like to play games, not statistics - however, the online economics have always fascinated me. What happens when inflation sets in? What happens when a virus wipes out the entire server? Can people really make livings out of online worlds?
The thing is, $6,500 doesn’t sound like an awful lot to me. Sure, perhaps these players are routinely selling off their hoardings, but then reaching the wealth cap seems something of a big deal. Imagine how much time and effort has gone into getting this character to where he is now - the head of one of the leading guilds - and then compare that to the measly £3,000 that’s been netted. Consider the number of working weeks that must have gone into the character - 20, 30, 40?
We hear a lot of tales of MMO wealth, but if this is the pinnacle, it’s really quite underwhelming.
Has an MMO made you any money?
